GBA-Gaming > Previews > Super Street Fighter II: Turbo Revival
                                         
 

Main
Reviews
Previews
Articles
Site Features
Oldschool GB
Mailbag
Release Dates
Cheats
Hardware/Peripherals
Downloads
Links
Message Board
Staff

Game Info

   Publisher
 Capcom Entertainment

   Developer
 Capcom Entertainment

   Genre
 Fighting

   Players
 2

   Release
 August 17th, 2001

Main > Previews > Super Street Fighter II: Turbo Revival

PREVIEW - Street Fighter. It's a name everyone should have in their vocabulary, and if they don't, they should probably be fed to inbred hounds. That set aside, this is a great dawning for next-generation video gaming: We're going back. It's great to see classics, and Super Street Fight II Turbo is no exception. With the great 2D power of the GBA, Capcom can now bring back the classics that everyone was missing, especially the Street Fighter series. Finally, you get to pummel computer and your friends alike, on "the go".
       
     With old companies bringing back favourites (e.g SNK is bringing King of Fighters back on the GBA), Capcom really needed to get some of their old fighters together. Super Street Fighter II: Turbo Revival is a collection of all the Street Fighter II games combined. To take a look back, Street Fighter II had a varied selection of characters, and then was upgraded to a game called Street Fighter II: Championship Edition. In this, you could play a friend using the same character (which wasn't available in the first two), and you could play as the 4 bosses. This was a great game, but after a while, gamers just wanted more action and speed, and arcades all over the place started to get rid of this game. But we all believe in Capcom, and they came right back with Street Fighter II Hyper Turbo, which was like the Championship edition, but with more speed. When players seemed to like this, Capcom came right back with Super Street Fighter II. This had four new characters, plus contained a combo-counting system. Finally, the last Street Fighter II version game out, named Super Street Fighter II Turbo, which had three modes of speed, a special meter, and one last character. What we're getting here on the GBA is a refreshed version of Super Street Fighter II Turbo at it's prime. Street Fighter fans rejoice! The game is almost identical with some added options and the same 16 characters. Wowzers! Below is a list of all the characters...
  • Ryu
  • Ken
  • Chun Li
  • Zangief
  • E. Honda
  • Dhalsim
  • Blanka
  • Guile
  • Vega
  • M. Bison
  • Balrog
  • Sagat
  • Deejay
  • Cammy
  • T. Hawk
  • Fei Long

       
     One of the best parts of Super Street Fighter II: Turbo Revival is the multi-player. Two player link has already been announced by Capcom, which is very good, especially since you can't have a fighter with no multi-player. That was probably the most disappointing thing in Street Fighter Alpha for the Game Boy Colour was that there was no two player. Seeing how that almost ruined the game, we can't have that happen with this one, most definately not. According to Capcom, there will most likely be different multi-player modes. Four player (team) has yet to be announced, but I seriously doubt this will be in it, especially since it was not in the original arcade version. Capcom definately knows what they're doing with this game, and if it's anything like their Playstation fighters (Marvel V.S Capcom, etc.), the multi-player will be extremely cool.
     
     There's a problem most people seem to having with the idea of a Street Fighter game on the GBA. The original Super Street Fighter II Turbo game used 6 buttons, but there's a problem with the GBA only having four. Apparently though, instead of light punches, hard punches, light kicks, hard kicks, etc. (there was three versions of punches, and three kicks) there will just be one type of punch/kick. This may not be exactly accurate though, as Capcom hasn't said much about the controls. What we do know, though, is that the Special Attacks (is that the right Street Fighter "term"?) will be just as easy to pull off, and the game play will be just as intense as the original. We all know Capcom can do it.
     
     This isn't the only Street Fighter game hitting the GBA Market this year. Street Fight Alpha 3 will be coming out hopefully around December. This will be an exact port of the original Street Fighter Alpha 3 for Playstation and Dreamcast, and the graphics are being worked on night and day to look as close to the original as possible. It will contain all the characters and arenas found in the PSX/DC version, and even the same sounds and tunes. Surprisingly though, Capcom recently handed the game over to Crawfish, a company that seems to only do ports, but is very good at it. Capcom also gave Crawfish the job for Street Fighter Alpha on the Game Boy Colour, which turned out quite good. We also know that Crawfish is very good at sandwiching controls, which could come in extremely handy on the GBA version. Most people do think Street Fighter Alpha 3 is a better game than Super Street Fighter II Turbo, and I don't disagree with them. But, Turbo Revival will definately be enough to tide you over until Alpha 3's later launch.
  • By: Garett Barr



  • Top