PREVIEW -
Street Fighter. It's a name everyone should have in their vocabulary, and if they don't, they should probably be fed to
inbred hounds. That set aside, this is a great dawning for next-generation video gaming: We're going back. It's great to see
classics, and Super Street Fight II Turbo is no exception. With the great 2D power of the GBA, Capcom can now bring back
the classics that everyone was missing, especially the Street Fighter series. Finally, you get to pummel computer and your
friends alike, on "the go".
    
  
     With old companies bringing back favourites (e.g SNK is bringing King of Fighters back on the GBA), Capcom really needed to
get some of their old fighters together. Super Street Fighter II: Turbo Revival is a collection of all the Street Fighter II
games combined. To take a look back, Street Fighter II had a varied selection of characters, and then was upgraded to a game
called Street Fighter II: Championship Edition. In this, you could play a friend using the same character (which wasn't
available in the first two), and you could play as the 4 bosses. This was a great game, but after a while, gamers just wanted more
action and speed, and arcades all over the place started to get rid of this game. But we all believe in Capcom, and they came right
back with Street Fighter II Hyper Turbo, which was like the Championship edition, but with more speed. When players seemed
to like this, Capcom came right back with Super Street Fighter II. This had four new characters, plus contained a combo-counting
system. Finally, the last Street Fighter II version game out, named Super Street Fighter II Turbo, which had three modes of speed,
a special meter, and one last character. What we're getting here on the GBA is a refreshed version of Super Street Fighter II Turbo
at it's prime. Street Fighter fans rejoice! The game is almost identical with some added options and the same 16 characters. Wowzers!
Below is a list of all the characters...
Ryu
Ken
Chun Li
Zangief
E. Honda
Dhalsim
Blanka
Guile
Vega
M. Bison
Balrog
Sagat
Deejay
Cammy
T. Hawk
Fei Long
    
  
     One of the best parts of Super Street Fighter II: Turbo Revival is the multi-player. Two player link has
already been announced by Capcom, which is very good, especially since you can't have a fighter with no multi-player. That was probably
the most disappointing thing in Street Fighter Alpha for the Game Boy Colour was that there was no two player. Seeing how that
almost ruined the game, we can't have that happen with this one, most definately not. According to Capcom, there will most likely be
different multi-player modes. Four player (team) has yet to be announced, but I seriously doubt this will be in it, especially since it
was not in the original arcade version. Capcom definately knows what they're doing with this game, and if it's anything like their
Playstation fighters (Marvel V.S Capcom, etc.), the multi-player will be extremely cool.
  
  
     There's a problem most people seem to having with the idea of a Street Fighter game on the GBA. The original
Super Street Fighter II Turbo game used 6 buttons, but there's a problem with the GBA only having four. Apparently though,
instead of light punches, hard punches, light kicks, hard kicks, etc. (there was three versions of punches, and three kicks) there will
just be one type of punch/kick. This may not be exactly accurate though, as Capcom hasn't said much about the controls. What we do know,
though, is that the Special Attacks (is that the right Street Fighter "term"?) will be just as easy to pull off, and the game play
will be just as intense as the original. We all know Capcom can do it.
  
  
     This isn't the only Street Fighter game hitting the GBA Market this year. Street Fight Alpha 3 will be coming
out hopefully around December. This will be an exact port of the original Street Fighter Alpha 3 for Playstation and Dreamcast, and the
graphics are being worked on night and day to look as close to the original as possible. It will contain all the characters and arenas found in
the PSX/DC version, and even the same sounds and tunes. Surprisingly though, Capcom recently handed the game over to Crawfish, a company that
seems to only do ports, but is very good at it. Capcom also gave Crawfish the job for Street Fighter Alpha on the Game Boy Colour, which
turned out quite good. We also know that Crawfish is very good at sandwiching controls, which could come in extremely handy on the GBA version.
Most people do think Street Fighter Alpha 3 is a better game than Super Street Fighter II Turbo, and I don't disagree with them. But,
Turbo Revival will definately be enough to tide you over until Alpha 3's later launch.